22 SEP 2017 by ideonexus

 Just-In-Time Learning

Teachers should create situations where the students are required to locate the facts and information specifically related to the context of the question at hand, and then to utilize that information effectively. An example is the Jasper Mathematics series created by the Vanderbilt University's Peabody College of Education. In these multimedia presentations, students are introduced to characters that are faced with a mathematical dilemma that the students help the characters solve. Rather tha...
Folksonomies: education technology
Folksonomies: education technology
  1  notes
22 SEP 2017 by ideonexus

 The Role of the Educator In Regards to the Future

The world is changing -- it is getting both smaller and bigger at the same time. Our world shrinks as technologies now allow us to communicate both synchronously and asynchronously with peers around the world. Conversely, the explosion of information now available to us expands our view of the world. As a result of the ability to communicate globally and the information explosion, education must change. Most educators might not want to change, but the change is coming -- it is a matter of whe...
Folksonomies: education futurism
Folksonomies: education futurism
  1  notes
10 MAR 2017 by ideonexus

 Changing Focus from Teacher to Learning in Education

Most theories of teaching and learning take a particular stance on the role of the teacher and the relative importance of the teaching act, in contrast to the role of the learner and the learning act. This fundamental division splits the world of educational theory into two clear schools of thought. In the first—more ancient—school, it is the authority of the teacher that takes pride of place. The teacher is seen as a master or wise one who possesses knowledge and who, through the act of teac...
Folksonomies: education teaching
Folksonomies: education teaching
  1  notes
 
10 MAR 2017 by ideonexus

 Parental Resistance to Educational Change

The greatest challenges facing parents stem from their own school experiences. Every adult has been educated in some way, and the methods their teachers used usually shape the values they carry with them and color their perceptions of how education “should be.” These learned values are very powerful and can be seen in the ongoing controversies that manifest in social media regarding the Common Core State Standards and math instruction, for example. The notion that there is a critical-thinking...
Folksonomies: education change
Folksonomies: education change
  1  notes

This explains resistance to the Common Core as well.

10 MAR 2017 by ideonexus

 Classroom as Gamespace

A gamespace is a uniquely coded and constructed place where players are expected to act before being any good at what they’re doing; they’re spaces inherently founded on the notion of risk taking. The process of building a classroom that functions as a gamespace should start with the teacher being committed to democratic learning processes that place the student at the center of his or her learning and development. Likewise, it casts the teacher as the constructor or designer of the gamespace...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
27 DEC 2016 by ideonexus

 History of the Concept of Art

Nowadays when someone speaks of "art" you probably think first of "fine arts" such as painting and sculpture, but before the twentieth century the word was generally used in quite a different sense. Since this older meaning of "art" still survives in many idioms, especially when we are contrasting art with science, I would like to spend the next few minutes talking about art in its classical sense. In medieval times, the first universities were established to teach the seven so-called "liber...
Folksonomies: science art humanities
Folksonomies: science art humanities
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